Game production studio — Unity · Blender · Unreal

We build
games & the
tools behind
them.

Decnet Games is a game production studio — home of Brody, SWST and PERCH — building premium Unity tools, a professional Blender add-on line, an Unreal Engine tool line in production, and full game builds for clients.

Tools · Assets · Games

19

Published Unity Assets

31

Blender Add-ons in Production

4

Marketplaces

2024

Studio Founded

What we do

Services

All services

Game Development

Full builds, gameplay systems and store releases — from first prototype to a shipped, supported product.

Discuss

Asset & Tool Creation

Production tools for Unity and Blender — the same standard as the catalogue we sell on the stores.

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Web & Tools for Studios

Marketing sites, dashboards and backend systems for game studios and their communities.

Discuss

Our own product — SaaS

Brody

Brody is the tool we built for ourselves first: an AI assistant that works inside the Unity Editor, on your own project. Instead of copying code back and forth between the Editor and a browser, you ask Brody — and the work happens where your game actually lives.

It started as our Unity Asset Store package and is now growing into a standalone product of its own.

Write code in place

Describe the script or system you need and draft the C# right inside the Editor — no tab-switching between your project and a chat window.

Fix what's broken

Bring a compile error or a misbehaving script to Brody and work through the fix where the problem actually lives: in your project.

Organise the mess

Refactor repetitive code, tidy up project scripts and keep a growing codebase readable as the game grows with it.

Own products

The flagship line

Our own top tier: five substantial tools, released only when they earn it. This is where each one stands today — select any of them for the full overview.

LocalizeShip cover art

LocalizeShip

Localization Release & Visual QA Studio — edit a source line once and see every translation, voice take, subtitle and UI capture it touches, before you ship.

Overview
Coming to the Asset StoreDocumentation

PatchProof

Addressables Release Rehearsal Lab — rehearse your content update the way your oldest installed client will live it: fresh cache, warm cache, broken network, rollback.

Overview
Coming to the Asset StoreDocumentation

DeviceFit

Measured Performance Tuning Lab — capture a real baseline for your URP game, trial bounded candidate settings, compare visually, then apply or restore, reversibly.

Overview
Coming to the Asset StoreDocumentation
PERCH cover art

PERCH

Creature landing, perching and dynamic flight coordination for Unity — believable take-offs, landings and perched behaviour.

Overview
In review — Unity Asset StoreDocumentation

CPK

Co-op World Persistence & Inventory Transactions Kit — world persistence and inventory transactions built for co-operative Unity games.

Overview
In development

Unity Asset Store

More tools

All work
SWST — Smart Wave Spawner Tool cover art
Unity AssetAvailable

SWST — Smart Wave Spawner Tool

Wave design and enemy AI for Unity.

Overview Store
ACHIEVE PRO cover art
Unity AssetAvailable

ACHIEVE PRO

Progression, quest trees and achievements for Unity.

Overview
Performance Pro: Catalyst cover art
Unity AssetAvailable

Performance Pro: Catalyst

Performance workflow tools for Unity.

Overview Store
Missing References Killer cover art
Unity AssetAvailable

Missing References Killer

Find and fix missing references across your project.

Overview Store
KILLERARCHY cover art
Unity AssetAvailable

KILLERARCHY

The hierarchy management suite for big scenes.

Overview Store
Play Mode Saver cover art
Unity AssetAvailable

Play Mode Saver

Keep your Play-mode tweaks instead of losing them.

Overview Store

Full catalogue on the store — Decnet Games publisher page

Superhive — Blender

31 Blender add-ons, in production.

Superhive page

Our second catalogue: garment construction, crowd behaviour, mocap finishing and more — a professional add-on line in production for Superhive.

Garment Construction Studio cover art
Blender Add-onIn production

Garment Construction Studio

Garment construction tools for Blender.

Overview Store
Crowd Behaviour Director cover art
Blender Add-onIn production

Crowd Behaviour Director

Crowd behaviour direction for Blender scenes.

Overview Store
SoftGoods Lab cover art
Blender Add-onIn production

SoftGoods Lab

Soft-goods creation lab for Blender.

Overview Store
HarnessFlow cover art
Blender Add-onIn production

HarnessFlow

Straps and harnesses, made manageable in Blender.

Overview Store
ManufactureFinish cover art
Blender Add-onIn production

ManufactureFinish

Manufacturing-style finishing for Blender models.

Overview Store
Reflection Director cover art
Blender Add-onIn production

Reflection Director

Reflection direction for Blender scenes.

Overview Store

Fab — Unreal Engine

Unreal Engine tools, in production.

All Unreal work

Our third catalogue: flagship Unreal Engine tools in production for Fab — performance tuning, Blueprint workflows and co-op persistence.

Unreal AssetFrameBudgetCover art in production
Unreal AssetIn production

FrameBudget

A measured scene autotuner for Unreal Engine 5.

Overview
Unreal AssetBlueprint Integration WorkbenchCover art in production
Unreal AssetIn production

Blueprint Integration Workbench

AI-assisted Blueprint integration for Unreal projects.

Overview
Unreal AssetCo-op Persistence & Transactions KitCover art in production
Unreal AssetIn production

Co-op Persistence & Transactions Kit

Co-op persistence and transactions for Unreal multiplayer.

Overview

BuiltByBit — Minecraft

Minecraft server tools.

All BuiltByBit work

Tools for Minecraft server owners on BuiltByBit — a first testing release is live, and the wider line is in production.

BuiltByBitPack WorkbenchCover art in production
BuiltByBitIn production

Pack Workbench

Build and manage Minecraft server packs.

Overview
BuiltByBitSMP SeasonCover art in production
BuiltByBitIn production

SMP Season

Season management for Minecraft SMP servers.

Overview
BuiltByBitRecovery AssuranceCover art in production
BuiltByBitIn production

Recovery Assurance

Backup and recovery checks for Minecraft servers.

Overview
BuiltByBitSwitchboardCover art in production
BuiltByBitIn production

Switchboard

A control panel for Minecraft server operations.

Overview
BuiltByBitChangePilotCover art in production
BuiltByBitIn production

ChangePilot

Guided, tracked changes for Minecraft servers.

Overview

Studio log

Latest news

Read news

No news yet — the studio is busy shipping.

The studio

Leadership

About us

Decnet Games is led by the two people below.

AK

Ansh Kumar

Founder

Founder of Decnet Games. Unity developer building the studio's games, tools and store catalogue — and the person who answers when you write to us.

MT

Mark Tumbler

Co-Founder

Co-founder of Decnet Games. Runs production and operations across the studio — asset pipelines, listings, releases and the systems that keep them honest.

Get in touch

Let's build
together.

A game to build, a tool to commission, or a question about a product — write to us. Client work is welcome.

Write to the studio

Send a message